Logo
Munich Personal RePEc Archive

What Is Web 2.0: Design Patterns and Business Models for the Next Generation of Software

O'Reilly, Tim (2007): What Is Web 2.0: Design Patterns and Business Models for the Next Generation of Software. Published in: International Journal of Digital Economics No. 65 (March 2007): pp. 17-37.

Warning
There is a more recent version of this item available.
[thumbnail of MPRA_paper_4578.pdf]
Preview
PDF
MPRA_paper_4578.pdf

Download (309kB) | Preview

Abstract

This paper was the first initiative to try to define Web2.0 and understand its implications for the next generation of software, looking at both design patterns and business modes. Web 2.0 is the network as platform, spanning all connected devices; Web 2.0 applications are those that make the most of the intrinsic advantages of that platform: delivering software as a continually-updated service that gets better the more people use it, consuming and remixing data from multiple sources, including individual users, while providing their own data and services in a form that allows remixing by others, creating network effects through an "architecture of participation," and going beyond the page metaphor of Web 1.0 to deliver rich user experiences.

Available Versions of this Item

Atom RSS 1.0 RSS 2.0

Contact us: mpra@ub.uni-muenchen.de

This repository has been built using EPrints software.

MPRA is a RePEc service hosted by Logo of the University Library LMU Munich.