Munro, Alistair and Ferreira De Sousa, Yannick (2008): Truck, barter and exchange versus the endowment effect: virtual field experiments in an online game environment.
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We examine the feasibility of using a massively multiplayer online role-playing game (MMORPG) to test economic theories. As a test vehicle we use the well-known hypothesis about the relationship between market experience and the endowment effect. Our results confirm earlier field experiments that individuals with more trading experience are less likely to exhibit status quo behaviour in trade. However, we also find evidence that highly experienced individuals are more likely to swap the item rather than keep it – i.e. there appears to be a propensity to ‘truck, barter and exchange’. A further experiments suggests that this feature is robust and is unlikely to be due to subject misperception or experimenter demand effects. We conclude that virtual economies may be a useful venue for field experiments.
|Item Type:||MPRA Paper|
|Original Title:||Truck, barter and exchange versus the endowment effect: virtual field experiments in an online game environment.|
|Keywords:||Endowment effect; virtual field experiment; Runescape; MMORPG|
|Subjects:||D - Microeconomics > D1 - Household Behavior and Family Economics > D11 - Consumer Economics: Theory
C - Mathematical and Quantitative Methods > C9 - Design of Experiments > C93 - Field Experiments
D - Microeconomics > D0 - General > D01 - Microeconomic Behavior: Underlying Principles
|Depositing User:||Alistair Munro|
|Date Deposited:||06. Jun 2008 07:49|
|Last Modified:||13. Feb 2013 15:41|
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