Klimczuk, Andrzej (2006): Rozrywkowe skrzywienie - kiedy dokuczliwość społeczna gier komputerowych przekroczy dopuszczalny poziom? Published in: Homo Communicativus , Vol. 2, No. 4 (2008): pp. 103-111.
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Abstract
Computer games (video games) are becoming increasingly popular way to relax, or even to maintain social relationships with other people. However, they are not just only entertainment. Treated as a mass media become a source of income, knowledge and social problems, which may distort the reality presented in them. It may also become the basis for manipulation and propaganda, to serve the struggle for cultural dominance, and indicate social problems.
Item Type: | MPRA Paper |
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Original Title: | Rozrywkowe skrzywienie - kiedy dokuczliwość społeczna gier komputerowych przekroczy dopuszczalny poziom? |
English Title: | Entertainment Curvature - When Social Bothersome of Computer Games Will Cross Acceptable Level? |
Language: | Polish |
Keywords: | Mass media, Computer games, Social problems, Maturing content, Serious games |
Subjects: | L - Industrial Organization > L8 - Industry Studies: Services > L82 - Entertainment ; Media Z - Other Special Topics > Z1 - Cultural Economics ; Economic Sociology ; Economic Anthropology L - Industrial Organization > L8 - Industry Studies: Services > L86 - Information and Internet Services ; Computer Software |
Item ID: | 36098 |
Depositing User: | Andrzej Klimczuk |
Date Deposited: | 23 Jan 2012 18:31 |
Last Modified: | 05 Oct 2019 04:50 |
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URI: | https://mpra.ub.uni-muenchen.de/id/eprint/36098 |