Cebula, Richard and Toma, Michael (2000): The Effect of Classroom Games on Student Learning and Instructor Evaluations. Published in: Journal of Economics and Finance Education , Vol. 1, No. 2 (27 February 2002): pp. 1-10.
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Abstract
Assuming that instructors of economics are utility maximizers, they may find it useful to engage in classroom behavior that is likely to generate favorable outcomes with respect to student course evaluations. This is especially true if student course evaluations are used in assessing teaching effectiveness for tenure, promotion, and salary decisions. In this paper, we present evidence that the use of a classroom gaming exercise can raise instructor evaluations and also enhance student learning outcomes. The tests are conducted in a framework that indirectly controls for grade inflation and considers student attendance and grade expectations as other sources of influence on instructor evaluation ratings.
Item Type: | MPRA Paper |
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Original Title: | The Effect of Classroom Games on Student Learning and Instructor Evaluations |
English Title: | The Effect of Classroom Games on Student Learning and Instructor Evaluations |
Language: | English |
Keywords: | economic education; classroom games; course evaluations; student learning |
Subjects: | A - General Economics and Teaching > A2 - Economic Education and Teaching of Economics > A22 - Undergraduate A - General Economics and Teaching > A2 - Economic Education and Teaching of Economics > A23 - Graduate D - Microeconomics > D1 - Household Behavior and Family Economics > D10 - General D - Microeconomics > D7 - Analysis of Collective Decision-Making > D70 - General |
Item ID: | 53125 |
Depositing User: | Richard Cebula |
Date Deposited: | 23 Jan 2014 03:07 |
Last Modified: | 11 Oct 2019 16:05 |
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URI: | https://mpra.ub.uni-muenchen.de/id/eprint/53125 |