Tsymbalov, Evgenii (2016): Churn Prediction for Game Industry Based on Cohort Classification Ensemble. Published in: CEUR Workshop Proceeding , Vol. 1627, No. Experimental Economics and Machine Learning (25 July 2016): pp. 94-100.
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Abstract
In this paper, we present a cohort-based classification approach to the churn prediction for social on-line games. The original metric is proposed and tested on real data showing a good increase in revenue by churn preventing. The core of the approach contains such components as tree-based ensemble classifiers and threshold optimization by decision boundary.
Item Type: | MPRA Paper |
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Original Title: | Churn Prediction for Game Industry Based on Cohort Classification Ensemble |
English Title: | Churn Prediction for Game Industry Based on Cohort Classification Ensemble |
Language: | English |
Keywords: | Churn prediction, ensemble classification, cohort-based prediction, on-line games, game analytics |
Subjects: | C - Mathematical and Quantitative Methods > C9 - Design of Experiments > C91 - Laboratory, Individual Behavior L - Industrial Organization > L8 - Industry Studies: Services > L86 - Information and Internet Services ; Computer Software |
Item ID: | 82871 |
Depositing User: | Dr. Rustam Tagiew |
Date Deposited: | 23 Nov 2017 06:48 |
Last Modified: | 27 Sep 2019 07:08 |
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URI: | https://mpra.ub.uni-muenchen.de/id/eprint/82871 |