Kimbrough, Gray (2018): Xboxes and Ex-workers? Gaming and Labor Supply of Young Adults in the U.S.
Preview |
PDF
MPRA_paper_87311.pdf Download (1MB) | Preview |
Abstract
One popular hypothesis holds that the increasing appeal of video games over the last decade has led men to reduce working hours. I examine American Time Use Survey (ATUS) data in detail, documenting the extent of the increase in gaming. I note that increasing gaming time is generally offset by decreasing time spent on other electronics leisure. Moreover, I find that the observed trend is consistent with an alternative explanation, that a shift in social norms rendered playing video games more acceptable at later ages, particularly for non-employed men. The increase in gaming is concentrated among men living with parents, and is not uniform for all ages of young adults. The data further suggest that men exiting the work force do not exhibit significant preferences for gaming leisure.
Item Type: | MPRA Paper |
---|---|
Original Title: | Xboxes and Ex-workers? Gaming and Labor Supply of Young Adults in the U.S. |
Language: | English |
Keywords: | Time use, video games, labor supply |
Subjects: | J - Labor and Demographic Economics > J1 - Demographic Economics J - Labor and Demographic Economics > J2 - Demand and Supply of Labor > J22 - Time Allocation and Labor Supply |
Item ID: | 87311 |
Depositing User: | Gray Kimbrough |
Date Deposited: | 13 Jun 2018 15:56 |
Last Modified: | 27 Sep 2019 08:18 |
References: | Abraham, K. G. and Kearney, M. S. (2018). Explaining the decline in the U.S. employment-to-population ratio: A review of the evidence. Working Paper 24333, National Bureau of Economic Research. Aguiar, M., Bils, M., Charles, K. K., and Hurst, E. (2017). Leisure luxuries and the labor supply of young men. Working Paper 23552, National Bureau of Economic Research. Coglianese, J. (2018). The rise of in-and-outs: Declining labor force participation of prime age men. Working paper. Flood, S., King, M., Ruggles, S., and Warren., J. R. (2017). Integrated Public Use Microdata Series, Current Population Survey: Version 5.0. [dataset]. College Park, MD: University of Maryland and Minneapolis, MN: University of Minnesota, 2017. Frazis, H. and Stewart, J. (2012). How to think about time-use data: What inferences can we make about long- and short-run time use from time diaries? Annals of Economics and Statistics, (105-106):231–245. Goldin, C. and Margo, R. A. (1992). The great compression: The wage structure in the United States at mid-century. The Quarterly Journal of Economics, 107(1):1–34. Hofferth, S. L., Flood, S. M., and Sobek, M. (2017). American Time Use Survey Data Extract Builder: Version 2.6 [dataset]. College Park, MD: University of Maryland and Minneapolis, MN: University of Minnesota. Krueger, A. (2017). Where have all the workers gone? An inquiry into the decline of the U.S. labor force participation rate. Working paper, Brookings Papers on Economic Activity. Matsudaira, J. D. (2016). Economic conditions and the living arrangements of young adults: 1960 to 2011. Journal of Population Economics, 29(1):167–195. Ruggles, S. (2007). The decline of intergenerational coresidence in the United States, 1850 to 2000. American Sociological Review, 72:964–989. |
URI: | https://mpra.ub.uni-muenchen.de/id/eprint/87311 |
Available Versions of this Item
- Xboxes and Ex-workers? Gaming and Labor Supply of Young Adults in the U.S. (deposited 13 Jun 2018 15:56) [Currently Displayed]