Heng, Stefan (2009): "A serious business with plenty to play for: The PC, console and mobile gaming sector". Published in: E-conomics No. 72 (28. August 2009): pp. 1-12.
Download (269kB) | Preview
Not only the gamescom fair in Cologne and the games convention fair in Leipzig have recently shown that the often ridiculed games industry (PC, console and mobile gaming) has long since matured into a serious economic sector on a par with the film industry. Since the days of TV games the gaming sector has been one of the fastest-growing areas of the media business. The process of change within the sector continues apace, driven by technical, societal and economic factors. This change is focused on the distribution channels, the revenue models, the development processes and the target demographics.
|Item Type:||MPRA Paper|
|Original Title:||"A serious business with plenty to play for: The PC, console and mobile gaming sector"|
|English Title:||"A serious business with plenty to play for: The PC, console and mobile gaming sector"|
|Keywords:||IT, games, economics, demographics|
|Subjects:||I - Health, Education, and Welfare > I2 - Education and Research Institutions > I20 - General
Z - Other Special Topics > Z1 - Cultural Economics ; Economic Sociology ; Economic Anthropology > Z13 - Economic Sociology ; Economic Anthropology ; Social and Economic Stratification
K - Law and Economics > K1 - Basic Areas of Law > K14 - Criminal Law
A - General Economics and Teaching > A1 - General Economics > A10 - General
|Depositing User:||Dr. Stefan Heng|
|Date Deposited:||28. Aug 2009 18:47|
|Last Modified:||25. Sep 2015 00:51|
Deutsche Bank Research
E-conomics No. 72