Brams, Steven J. and Jones, Michael A. and Klamler, Christian (2010): Divide-and-conquer: A proportional, minimal-envy cake-cutting algorithm. Forthcoming in: SIAM Review (2011)
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We analyze a class of proportional cake-cutting algorithms that use a minimal number of cuts (n-1 if there are n players) to divide a cake that the players value along one dimension. While these algorithms may not produce an envy-free or efficient allocation--as these terms are used in the fair-division literature--one, divide-and-conquer (D&C), minimizes the maximum number of players that any single player can envy. It works by asking n ≥ 2 players successively to place marks on a cake--valued along a line--that divide it into equal halves (when n is even) or nearly equal halves (when n is odd), then halves of these halves, and so on. Among other properties, D&C ensures players of at least 1/n shares, as they each value the cake, if and only if they are truthful. However, D&C may not allow players to obtain proportional, connected pieces if they have unequal entitlements. Possible applications of D&C to land division are briefly discussed.
|Item Type:||MPRA Paper|
|Original Title:||Divide-and-conquer: A proportional, minimal-envy cake-cutting algorithm|
|Keywords:||mechanism design; fair division; divisible good; cake-cutting; divide-and-choose|
|Subjects:||D - Microeconomics > D6 - Welfare Economics > D63 - Equity, Justice, Inequality, and Other Normative Criteria and Measurement
D - Microeconomics > D7 - Analysis of Collective Decision-Making > D74 - Conflict ; Conflict Resolution ; Alliances ; Revolutions
C - Mathematical and Quantitative Methods > C7 - Game Theory and Bargaining Theory
|Depositing User:||Steven J. Brams|
|Date Deposited:||17. May 2010 13:38|
|Last Modified:||13. Feb 2013 11:39|
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