Osório-Costa, António M. (2009): Efficiency Gains in Repeated Games at Random Moments in Time.
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Abstract
This paper studies repeated games where the time of repetitions of the stage game is not known or controlled by the players. Many economic situations of interest where players repeatedly interact share this feature, players do not know exactly when is the next time they will be called to play again. We call this feature random monitoring. We show that perfect random monitoring is always superior to perfect deterministic monitoring when players discount function is convex in time domain. Surprisingly when the monitoring is imperfect but public the result does not extend in the same absolute sense. The positive effect in the players discounting is not sufficient to compensate for a larger probability of punishment for all frequencies of play. However, we establish conditions under which random monitoring allows efficiency gains on the value of the best strongly symmetric equilibrium payoffs, when compared with the classic deterministic approach.
Item Type: | MPRA Paper |
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Original Title: | Efficiency Gains in Repeated Games at Random Moments in Time |
Language: | English |
Keywords: | Repeated Games; Random Monitoring; Perfect and Imperfect Public Monitoring; Moral Hazard; Stochastic Processes |
Subjects: | D - Microeconomics > D8 - Information, Knowledge, and Uncertainty > D82 - Asymmetric and Private Information ; Mechanism Design C - Mathematical and Quantitative Methods > C7 - Game Theory and Bargaining Theory > C73 - Stochastic and Dynamic Games ; Evolutionary Games ; Repeated Games C - Mathematical and Quantitative Methods > C7 - Game Theory and Bargaining Theory > C72 - Noncooperative Games |
Item ID: | 13124 |
Depositing User: | António Miguel Osório-Costa |
Date Deposited: | 03 Feb 2009 23:47 |
Last Modified: | 28 Sep 2019 06:02 |
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URI: | https://mpra.ub.uni-muenchen.de/id/eprint/13124 |
Available Versions of this Item
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Efficiency Gains in Repeated Games at Random Moments in Time. (deposited 02 Feb 2009 00:06)
- Efficiency Gains in Repeated Games at Random Moments in Time. (deposited 03 Feb 2009 23:47) [Currently Displayed]